About the product
PERPLEXUS is a maze game where players maneuver a small marble around challenging barriers inside a transparent sphere. Unlike traditional flat-surface mazes that are composed of one path, PERPLEXUS houses various challenging tracks with 100 barriers providing a frustrating three-dimensional experience. Players select the track they would like to attempt and must work with gravity to carefully shift, flip, and twist the sphere to guide the marble. Players can race each other or the clock.
PERPLEXUS assists in child development allowing children to exercise their motor and dexterity skills, as well as improve their hand-eye coordination. Its small size makes it easily portable. No batteries required. Ages 6 and up.
Our Thoughts
I was always curious of the Perplexus. And I recently got the opportunity of reviewing it. I knew what it looked like – what I didn’t expect is the “addiction” from playing with it.
I would define the Perplexus as a round labyrinth through which you have to navigate your little marble. This original version of the Perplexus has 100 challenging barriers, a difficulty level of 6 and is about 8” of diameter.
The challenge is simple: start at 1 and bring your marble all through the 100 barriers in the labyrinth while turning the Perplexus around and around… Seems simple to you? Well let me tell you that it isn’t as easy as it sounds. The first few times I played with it my marble at barrier number 18. Grrrr! No way… I though and I started over. Slowly, even slowly, I move the Perplexus and tried to keep the marble on track. I reached barrier number 29. Still there as a matter of fact. There is a tricky spot at this place that I can’t seem to be able to pass. I want to conquer it without looking at the videos. Because there are tips and tricks as well as videos on the site to show you how to travel through the barriers. I am stubborn. I don’t want to look at them. I will pass this barrier… I promise!
You can easily kill some time while playing with this. Don’t know what to do while waiting at the doctor? Bring your Perplexus. Mind you the ball is quite big but it is feasible and it is a fun way to stay occupied (or keep your kids occupied I should say!).
Now if you excuse me, I have a barrier to conquer….
As a homeschool mom, I think I will leave it in the living room to challenge my older kids to conquer this three-dimensional labyrinth. I find it is a great way to slow down, stop and think, and use your analytical abilities. And the best part is that this fall there will be three version of the Perplexus for everyone in your family. Perplexus will also be available in the ROOKIE version for ages 4 and up and the EPIC version ages 8 and up. The Perplexus Rookie has a difficulty level of 3 and is 7” of diameter while the Perplexus Epic has a difficulty level of 8 and has a 8.5” of diameter. The Rookie has 70 challenging barriers while the Epic has 125 challenging barriers.
GREAT NEWS!
I was offered and Original Perplexus to one of my readers.
Tell me from where did the idea of the Perplexus comes from? (HINT: you have to go read the history page on the website!)
This entry is mandatory. Don’t forget to include your email address in the comment.
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Don’t forget to include your email for each steps. No email means I will have to pick someone else. I need to be able to contact you if you win! Random.org will be use to determine the winner. You will have 24 hours to contact me and give me your mailing address so I can send it to my contact which in turn will ship the prize to you!
Deadline: Sept 5, 2011 (to celebrate Labour Day!)
Contest is open to Canadian citizens.
Disclaimer: I received the product for review purposes. I was not monetarily compensated for this review. Please note that the review was not influenced by the Sponsor in any way. All opinions expressed here are only my own.
This looks like so much fun. Count me in! My e-mail address is beli@rogers.com. The idea of Perplexus came from the following:
ReplyDeleteThe concept behind PERPLEXUS was created by 3-D design teacher Michael McGinnis in the late 1970's as a project for an art class. Michael envisioned turning his creation into a toy.
The concept behind PERPLEXUS was created by 3-D design teacher Michael McGinnis in the late 1970's as a project for an art class. Michael envisioned turning his creation into a toy.
ReplyDeletebelinda.leung@rogers.com
A 3-D design instructor, Michael McGinnis, conceived Perplexus as a design construct and later thought to make it into a toy - how cool is that!
ReplyDeleteThe idea for Perplexus came from teacher Michael McGinnis who made a 3D design for his class and later envisioned it as a unique toy.
ReplyDeleteThanks for the great giveaway. ~Pauline
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I am subscribed to receive your RSS Feeds using my Google Reader (dod@rogers.com).
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I am a fan of yours on Facebook. My Facebook ID is Pauline Milner Pike.
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I am following you on Twitter.
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I am following your blog publically with Google Friend Connect. GFC ID: dod
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I am following your blog with Networked Blogs. My Networked Blog ID is Pauline Milner Pike.
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I tweeted about your giveaway today:
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The concept behind PERPLEXUS was created by 3-D design teacher Michael McGinnis in the late 1970's as a project for an art class. Michael envisioned turning his creation into a toy. He had no idea this vision would turn into a decades long odyssey to get the game to market.
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The concept behind PERPLEXUS was created by 3-D design teacher Michael McGinnis in the late 1970's as a project for an art class!
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